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She stated that the game holds up a mirror to "patriarchal" game design that encourages players to impatiently "sacrifice their own mother and humanity" rather than engaging with the enemy on a "human level". Jess Joho of Kill Screen called the character "relying on the inhumanly selfless portrait of motherhood", but doing so with a purpose, praising the boss encounter with her as respecting the player's ability to think through a problem, as well as their basic instincts as a human being. A figure of Toriel was also released by Fangamer as part of a set. This detail reflects her death scene in Undertale, and was described by Kotaku as "weirdly unsettling". The plush contains a white heart soul inside, which can only be found if the plush is cut apart. She was later incorporated as the latter boss of the two bosses (the former being Napstablook) of the game's demo, which was used to promote its successful Kickstarter campaign.Īn official Toriel plush was released by Fangamer. Toriel was initially envisioned by the game's creator, Toby Fox, as a "tutorial person that can't stand to see you leave". It is hinted in the game that Toriel works as a teacher for a younger class at Kris' school. In the game's second chapter, she can be seen conversing with Alphys about Kris' well-being during the prologue in the epilogue, she invites Susie into the Dreemurr household and suggests that she spend the night after her car's tires are slashed, before the two of them and Kris are consumed by what is implied to be a Dark Fountain that Kris opens. She later appears when Kris returns home. However, she seems pleased to hear that Kris has made a friend, and allows Kris to explore the town before coming home. After returning from the Dark World, Kris receives a call from Toriel, who tells them that they are in trouble for being late. She wakes up Kris at the beginning of Chapter one and drops them off at school. In Deltarune, Toriel is the adoptive mother of Kris and the biological mother of Asriel. In the non-playable pacifist epilogue we see that Toriel has achieved her dream of founding and teaching a school. Toriel offers to provide a home for the human the player can choose to accept or reject this. Later, after the player has fought Asriel, and he has broken the barrier, Toriel and the other monsters leave the Underground. However, Flowey appears and absorbs her soul along with all the other monsters in the Underground to regain his true form, Asriel. Near the end of the True Pacifist route, Toriel arrives at "New Home" (The Monsters' Capital) and saves the human from Asgore. When Asriel died, she gave up her crown due to her disagreement with Asgore over his willingness to kill human children to break the seal holding the monsters underground. It is later revealed that Toriel was once Asgore's wife, and they had a son, Asriel. If the player loads the game after battling Toriel to view an alternate outcome, Flowey appears and mocks the player for their actions, establishing the use of saved games as a plot element in Undertale. If Toriel is killed after she relents, however, she tells the player that she realized she regrets trying to have raised the player. In fact, she must be spared many times in order to persuade her to allow the player to leave the Ruins. If the player chooses not to kill her, the battle is "long and arduous" with little indication that the player's tactics are working until she relents. Having seen several human children die at the hands of Asgore Dreemurr, the king of the Underground, she fears for the player's safety and confronts them in battle. While she attempts to take care of the player, they become restless and attempt to leave the Ruins. Giving the player a phone with which to contact her, she leaves the player on their own to figure out the rest of the Ruins, after which they arrive at her house. She teaches the player the mechanics of the game, encouraging them to show mercy to enemies rather than attack them. The player meets Toriel shortly after they fall into the Underground, where she is seen as a motherly figure who desires to protect the player from its dangers.
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